; Carlswood track shaders
xshader_road
{
  texenv=replace
  layer0
  {
    map=refl_sun.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
  }
  layer1
  {
    map=ROAD.BMP
    blendfunc=add
  }
}
shader_tree1
{
  layer0
  {
    map=tree1.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_tree3
{
  layer0
  {
    map=tree3.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_tretp
{
  layer0
  {
    map=tretp.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_tretopf
{
  layer0
  {
    map=tretopf.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_woods01
{
  layer0
  {
    map=woods01.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_sky
{
  layer0
  {
    map=sky.tga
    depthfunc=always
    depthwrite=0
  }
}
