|Home||Want to learn more on creating car sims? This site contains a lot of info on how I approach things in my sim.|
WHAT IS RACER?
is a free car simulation project, using real car physics to get a realistic
feeling. Cars, tracks, scenes and such can be created with relative simplicity
in mind (compared to other driving simulations). The 3D and other file formats
are, or should be, documented. Editors and support programs are also available
to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesn't cut back on realism in the interest of fun. If you've played Grand Prix Legends from Papyrus, you'll know what I'm talking about.
"I teach race car design at the University of New Mexico and
have been looking for software like Racer for over a year so my students
can actually drive the car they design before they build and compete it.
John Russell - University of New Mexico
"Tony and I are really amazed at what you are doing with it."
Chris West, Racing Legends
"Thanks for your good work with Racer. After Grand Prix Legends, it is the best I've seen. It's the first sim, that has made me to ignore GPL almost completely :)"
THE LONG TALK
Next to the fact of being open and free, this site can also help other people who are implementing a car simulation themselves (and there are a lot of them). I can say is that creating a car simulator takes more than I originally thought; a lot of reading is going into it, lots of linear algebra math, lots of physics reading and lots of time and energy to get things right. The nice things about it, though, is that it is an endless field. In all corner of a carsim, you can find new areas where you need to learn & program. That's good, in my case, because I don't like endless hammering on optimizing algorithms, but instead want to expand in every which way.
Racer is continously under construction, and will be for quite some time. A lot of aspects are involved in creating a car simulation, and I do all this as a hobby in my spare time (which isn't a lot). Efforts are made to come up with a solid base quickly, so models created now, be it tracks or cars, will be supported in future versions. The open file format design helps this a lot; you can just use 3D Studio Max for example to create models.
ANYTHING OTHER THAN RACER?
other fun things, like drawings, photograph, Sudoku and other software, try
my homepage, or check
out my company's homepage (Dutch).
(last updated December 30, 2014 )