real cars don't need your calibration, or you wouldn't be able to drive
away when updating your wheels probably!
You'll find different preset controller files in data/ctrlsets/.
If you want to create a new one, copy one that looks a bit like what you're
going for and modify the new one, giving it another name (misc.displayname).
For more verbose info on control sets, try the tutorial.
The tutorial really supersedes this document.
When modifying your force feedback settings, notice the following:
- Check controllers.controller<x>.force_feedback;
set it to 1 to enable force feedback for the controller. Currently only X
axis feedback is supported (you may tweak your control panel to get the forces
to the Y-axis as well).
- Modify max_torque to match the amount of steering
torque (Mz in technical tire terms) that will match the maximum force at your
wheel. This is in Nm. A realistic value as I've seen it is about 200 Nm. When
Racer determines this amount of total torque on the steering wheels, the maximum
force is output to your wheel.
Set it too low, and you'll miss the feel when driving hard corners. Set it
too high, and the effects become more subtle and less strong, generally.
- Modify max_force to set the maximum force that
is output to your wheel. You can often also set the maximum in your control
panel, but not for example in Windows2000, so this is a useful setting. The
maximum is 10000.
Setting it to something lower than 10000 will make the forces softer, and
I wouldn't recommend it unless your hands ache. Setting it higher than 10000
Notice that there is a utility in the download page that lets
you view your controller's axes and what it's doing when you're pressing what.
This may help tremendously (it has for me) in determining values you need for
other custom controllers.
November 13, 2012