A number of scripts are run automatically when certain events
happen. These are:
| Command |
Description |
| abs on|off |
Turn on/off ABS (anti-lock braking system) |
| ai on|off |
Turns AI on or off for player car |
| ai learn on|off |
Turn on/off AI learn mode (similar to Ctrl-F6) |
| ai performance <f> |
Sets AI performance for currently focused car
to <f> (f=0..2 where 0=no speed, 2=200%) |
| ai uoffset <f> |
Sets AI lateral offset. Test option useful while creating tracks. |
| analyse all |
Same as calling analyse for all the options (v085+. |
| analyse dampers |
Gives an overview of the damper system. This to check the damper with
actual values obtained from official sources. Gives a list of force vs.
velocity (i.e. F @ 0.1 m/s = 1000N). |
| analyse tires |
Does a 5 second analysis (standard deviation) of the tire load (for tire stability/implicit integration). v087+ |
| analyse wheels |
Gives an analysis of the wheel & tire (v085+) |
| asl on|off |
Turn on/off ASL (active speed limiter). This
limits the velocity to that of what the AI would drive, effectively being
a sort of 'Braking Help' function. |
| automatic |
Switch on automatic gearbox (see also 'manual') |
| car hide|show |
Hide or show the current car |
| cg x <value> |
Sets the car's CG point. Also available are 'cg y' and 'cg z'. |
| clear |
Clear screen (just 1 frame; normally the simulation will keep on rendering) |
| console enable|disable |
Enable/disable the console. Mostly used remotely. |
| controls <set> |
Switches to another control set file. |
| debug <n> |
Select debugging info screen (n=0..9, 0=none). |
| distort edit |
Start distortion edit mode |
| distort save |
Save distortion state (in racer.ini) |
| echo <string> |
Prints a string on the console. No variables are possible yet, just the
string is printed literally. |
| exit |
Simulates the ESC key |
| exposure <v> |
Camera exposure (make sure that renderer.auto_exposure.enable=0 when trying to set this manually). Try values between 0.3 and 10. |
| flag [!]<type> |
(v0.5.4+) Enable/disable a race flag for the
current car. If prefixed with a '!', the flag is removed. Possible flags:
- disqualify - black flag
- carproblem - car has a problem; taken back into the
pits
|
| fullscreen |
Switch to fullscreen |
| graph [step] [delta] <min> <max> <variable> |
Live telemetry of a certain variable. Use step to
add a sample per physics step (otherwise the graphics framerate is used)
and use delta to paint the derivative (!) of the signal
(so a delta graph is mostly close to 0).
Signals available:
- car.ai_steer; the focus car's steering variable (-1..1)
- car.pitch_acc; pitch acceleration in rad/s^2 (v088+)
- car.roll_acc; roll acceleration in rad/s^2. (v088+)
- car.yaw_acc; yaw acceleration in rad/s^2. (v088+)
- wheel0.contact.y; contact patch.
- wheel0.f_lat; lateral tire force (in Newton) (v088+)
- wheel0.f_lon; longitudinal tire force (in Newton) (v088+)
- wheel0.load; the load in Newtons.
- wheel0.road_noise; the actual used vertical offset due to surface
road noise.
- wheel0.velocity.y; the wheel's velocity.
- wheel0.contactwc.x; X coordinate of wheel contact
patch in world coordinates (WC) (v053b5+)
- wheel0.surface.x; X coordinate of surface
- wheel0.surface.y; vertical surface height
- wheel0.surface.z; Z coordinate of surface
- wheel0.surface.flags; surface flags
- wheel0.surface.distance; distance to surface
- wheel0.surface.t; UV coordinate system
- wheel0.surface.u; UV coordinate system (lateral from
0..1)
- wheel0.surface.v; UV coordinate system (longitudinal
from 0..1)
- gforce_lon; the car's longitudinal acceleration (m/s^2)
- gforce_lat; the car's lateral acceleration (m/s^2)
- motion.rollacc; motion roll angular acceleration (radians/s^2) (only available with motion platform controllers)
- motion.yawacc; motion yaw angular acceleration (radians/s^2)
- motion.pitchacc; motion pitch angular acceleration (radians/s^2)
- mz; force feedback
- steering.pos; steering wheel position (in radians)
- pmda0-pmda2; internal, raw data.
|
| graph clear |
Clear all telemetry graphs (none visible after this). |
| image |
Displays an image (note that when the simulation
is running, the image will be overdrawn by the next frame immediately unless
you use wait for example). |
| info <text> |
Shows the text for a while onscreen (v0.5.5+) |
| ini [inifile] path
value |
Sets a value in an ini file. If no .ini file
is specified, racer.ini is implicitly used. For example,'ini
assist.abs 1' turns on ABS in racer.ini. Note this only changes the value
in the ini file; the actual time that the value becomes active is dependent
on what value was set.
You can specify '$' for the value, which is translated to an empty string
(to clear settings). Use the '$' sign inside values to represent a space,
i.e. 'ini race.ai_car_multiple car1$car2$car3'. |
| lights on|off |
Turn the current car's lights on/off (v0.8.3+) |
| manual |
Switch to manual gearbox (unless car is defined
as automatic!) |
| motionblur method <n> |
Set motion blur method (0..4). Method 4 is recommended, if you have the
graphics hardware to match (uses FBO's) |
| motionblur blur_alpha <f> |
Set motion blur mixing amount (0..1). 0 means no mix, 1 means full mix. |
| mv <cmd> |
Sends the command (<cmd>) through to all multiview slaves. |
| movieplay <movie> <bgr> <scaleX>
<scaleY> |
Plays a movie fullscreen (waits until the movie is finished) (v053b3+).
The movie is played through a texture, the optional background image is
also displayed as a textured polygon.
Scaling can be used to upscale or downscale the movie (1.0 is the normal
size). |
| pacenotes edit|exit |
Enter ('edit') or end ('exit') pacenote edit mode. While editing, press
L/R, 1-5 to select an image and Shift-S to set a start point end Shift-E
to set an end point. Drive around to the spots of your choice. |
| pacenotes save |
Save the pacenotes (in data/tracks/<yourtrack>/pacenotes.ini) |
| pause |
Toggle pause mode |
| pause on|off |
Set pause mode directly |
| pmd on|off |
USB support (internal) |
| race end <n> |
Ends race, optionally in <n> seconds. |
| racestats <n> |
Set race statistics view: 0=none, 1=small standings at bottom, 2=time comparison at top left (often used), 3=big view, 4=session result, 5=ranking (drivers in position order), 6=front/rear car info. Some of these views are quite specific and not generally useful; view 2 is the view targeted at the internet public. (v086+) |
| realtime <scale> |
Scales realtime vs. simtime. Default is 1.0. Some problems may appear
when stretching time, since some processes are based on time. |
| reset |
Reset race
(as if Shift-R was pressed) |
| reset car [n] |
Resets car to the last road position (as if Shift-F was pressed).
Optional parameter is the distance along the track to reset to. |
| run <script> |
Runs the script. The scripts are located in data/script. I.e. 'run test'
will execute data/scripts/test.rex. |
| sampleplay <file> |
Plays a sample. Test only. |
| scene evaluate | explanation | lapstart |
Several cutscenes, unusable for the internet version. |
| tc on|off |
Traction control enable/disable |
| test audio |
Test option; starts a helicopter sounds, going through audio channels.
Useful in 5.1 audio tests for example (set audio.speakermode appropriately). |
| time <HHMM> |
Set time of day (ie time 0900). This
modifies some sun properties. |
| trackmap save |
Saves the live rendered environment map at the next renderer (in data/dump/track_*.tga).
Only works if live environment mapping is enabled (envmap.live_track=1) |
| triangles on|off |
Turn renderer triangle painting on/off (see also 'wireframe') |
| safety bad |
Indicates to Racer that safety is somehow compromised externally. Will
let all cars run on AI. Used in conjunction with UPS-es for example in professional
environments. |
| scale car <n> |
Scales the player car (entirely). This means models, wheels, mass etc.
Whacky option. |
| spline move <y> |
Moves the current spline (under wheel0) up or down the given offset (floating
point) |
| show car |
Displays the currently selected car for the player (from racer.ini) |
| show track |
Displays the currently selected track to drive on (from racer.ini) |
| show|hide aero |
Show/hide aerodynamics. Currently only shows the drafting areas in front
and rear of cars (065+) |
| show|hide carbbox |
Shows/hides the car's bounding box/model (v0.8.3+) |
| show|hide carpoints |
Shows/hides carpoints (as if racer.ini's gfx.show_car_points is modified
live). Car points show suspension points, roll center, CG etc. |
| show|hide names |
Shows/hides car names floating above cars. The focus car never has its
name displayed, so you need to have at least 2 cars to see the effect. (v0.7.4+). |
| show|hide splines |
Show/hide the road splines. Same as toggling racer.ini's gfx.show_spline_tris.
(v0.7.3+) |
| spline save |
Saves the (modified) splines in spline.ini. Make a backup of data/tracks/<thetrack>/spline.ini
before doing this. |
| spline squeeze <rc> |
Squeeze spline. This softens splines bumps a bit. 'rc' is the maximum
deviation for each Y change in the spline (vertical elevation changes).
The 'rc' is defined as a ratio: distance to next spline point divided
by Y change (so more Y change is allowed for points that are far apart).
It's specified as a percentage; so spline squeeze 5 means
that the height may change by only 5% compared to the longitudinal/lateral
distance. This command attempts to be a tool to smooth out tracks with
harsh spline changes.
Currently this command isn't too useful (v053b31). |
| start engine | stop engine |
Starts the engine if stalled, 2nd command stops the engine |
| start slaves | stop slaves |
Start all slave computers (slaves.slave<x>), stop all slaves |
| volume <n> |
Set master volume (0..255) |
| wait <n> |
Waits <n> milliseconds |
| wireframe on|off |
Turn renderer wireframes on/off (see also 'triangles') |
| wireframephys on|off |
Turn on/off collision wireframes (v084+) |
Some extra commands normally not used on locally running sessions
(only used for remote control):